Our ray tracing class ended with a ray tracing competition that any student could optionally enter.  The only requirement was our ray tracer had to implement at least two Monte-Carlo techniques.  I chose to implement soft shadows using multiple samples on a light sphere and embossed reflections.  
Although my ray tracer wasn't the most technically superior, it won the top $100 prize judged by an independent panel of professors.  I will probably spend the money on groceries for next week...
 
 
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