tag:blogger.com,1999:blog-8648559575280961442.post6854411038312952934..comments2024-03-04T02:44:24.197-08:00Comments on Clipping Space: Single-Pass Wireframe Rendering Explained and Extendedstrattonbrazilhttp://www.blogger.com/profile/00840168161538775436noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-8648559575280961442.post-65276863522206362242016-09-28T03:04:54.399-07:002016-09-28T03:04:54.399-07:00What other shapes can it do?
Regards,
Shalin @ C...What other shapes can it do?<br /><br />Regards,<br /><br />Shalin @ <a href="http://creately.com" rel="nofollow">Creately</a>Evanhttps://www.blogger.com/profile/01134034541170679170noreply@blogger.comtag:blogger.com,1999:blog-8648559575280961442.post-13802068639802631422016-02-21T20:20:22.610-08:002016-02-21T20:20:22.610-08:00I would also like to know Draco18s answer :)I would also like to know Draco18s answer :)Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-8648559575280961442.post-15176603830519477512016-02-05T05:28:02.805-08:002016-02-05T05:28:02.805-08:00I used the concept <a href="https://dl.dro...I used the concept <a href="https://dl.dropboxusercontent.com/u/70097519/UNITY/bezier_on_gpu/bezier_on_gpu.html>here</a> you can see the demo in browser and/or download the source package.Anonymoushttps://www.blogger.com/profile/11403148218308221914noreply@blogger.comtag:blogger.com,1999:blog-8648559575280961442.post-90815386841581869272016-02-05T04:58:50.499-08:002016-02-05T04:58:50.499-08:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/11403148218308221914noreply@blogger.comtag:blogger.com,1999:blog-8648559575280961442.post-61353175130966275312016-02-04T19:50:35.210-08:002016-02-04T19:50:35.210-08:00Hmm, old old blog post.
Anyway, how is it that you...Hmm, old old blog post.<br />Anyway, how is it that you go about setting the per-vertex information to exclude the edges? Did you embed it in the mesh data?Draco18shttps://www.blogger.com/profile/13643061478912936550noreply@blogger.com