Clipping Space

Tuesday, January 26, 2010

Example of Cache Coherency

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In my almost popular article The State of Ray Tracing in Games , I've frequently mentioned the coherency of rasterization being much bet...
2 comments:
Sunday, December 27, 2009

ngons: Are they really that evil?

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Playing around with polygons and trying to code them, I've seen a variety problems that can occur working with polygonal geometry. More...
1 comment:
Wednesday, October 21, 2009

Next-Gen 3D Rendering Technology: Voxel Ray Casting

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Tom's Hardware recently did a follow up to their ray tracing article specifically on Voxel Ray Casting . I thought it was a good review...
1 comment:
Saturday, August 15, 2009

Step into Interactive Ray Tracing

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I overheard someone commenting recently that ray tracing was the next logical step in interactive rendering. Although this is surely a popu...
Thursday, August 13, 2009

Shortest Ray Tracer In the World (not really)

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I saw Andrew Kensler 's newest back-of-a-business-card ray tracer. It's some pretty short and simple code to render his initials i...
Saturday, June 13, 2009

Scala Review: Quite Refreshing

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Since my first programming course in college, I've been told to use the right programming tool for the job. This was back in the day wh...
Monday, April 27, 2009

Ray Tracing Simpler than Rasterizing?

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In one short word... depends. I would definitely agree that someone can sit down and bust out a simple ray tracer. When I was learning pyt...
2 comments:
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