Clipping Space

Sunday, December 28, 2008

PC to PS3 (Little Big Planet, Orange Box, etc.)

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Accepting console gaming I have run Linux for several years now. It is a great operating system-- yeah, I know it's really a kernel . ...
1 comment:
Thursday, December 11, 2008

Ray Tracing Basics

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Dr. Steve Parker, who's academic team has done much to advance the field of ray tracing--specifically interactive ray tracing has allow...
3 comments:

Language Shootout

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I program quite a bit in my free time on various projects. I try to make sure I'm using the right tool for the job (quote the hammer an...
5 comments:
Wednesday, December 10, 2008

Dreamworks Interview

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After being on the job hunt a certain amount of time and seeing my carefully chosen list of possible employers start to dwindle, I started s...
7 comments:
Thursday, November 20, 2008

FBO Multisampling

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I was using pBuffers in OpenGL when FBOs were coming around. Moving to FBOs seemed like a huge increase in simplicity and functionality. I...
Friday, November 07, 2008

Sunflow - A Java ray tracer

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After all the posts and articles I've written on why I don't think interactive ray tracing is the future of games, I have always sa...
13 comments:
Thursday, October 02, 2008

Pixar Interview

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Everyone knows Pixar would be a great place to work. At Siggraph it seemed aspiring animators and modelers were lining up with their reels ...
2 comments:
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