Clipping Space
Thursday, November 20, 2008
FBO Multisampling
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I was using pBuffers in OpenGL when FBOs were coming around. Moving to FBOs seemed like a huge increase in simplicity and functionality. I...
Friday, November 07, 2008
Sunflow - A Java ray tracer
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After all the posts and articles I've written on why I don't think interactive ray tracing is the future of games, I have always sa...
13 comments:
Thursday, October 02, 2008
Pixar Interview
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Everyone knows Pixar would be a great place to work. At Siggraph it seemed aspiring animators and modelers were lining up with their reels ...
2 comments:
Sunday, September 28, 2008
Job Hunting
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I'm finally leaving academia and searching for a career that provides satisfaction and a real salary. I've applied to a lot of big ...
1 comment:
State of Rasterization
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I was down at Siggraph when the new OpenGL 3.0 specification was released. I was excited for the OpenGL BoF later that week to see all the ...
Monday, September 15, 2008
Rasterization versus Ray Tracing
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"Real-Time Ray Tracing: Holy Grail or Fool's Errand?" is an older article, but I think it's short, simple, and to the poi...
1 comment:
Wednesday, September 03, 2008
Siggraph 2008
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Well, I went to Siggraph for the first time. It was an interesting experience. The convention consisted mostly of presentations/lectures, ...
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